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This can be used to add some randomness to your mission. Like all variable names, the name must not contain any spaces or reserved characters. You should try to make it something meaningful and avoid conflicts.
You'll notice the non linear increase on the amount of adjusting you need to do. If you copy and paste a named entity, the duplicate will be automatically have an underscore and number appended to it's name to avoid conflicts. This can be used to add a bit of randomness to missions. For grouped units, the placement radius is only used by the group leader, and group members with a special setting of None or In Cargo for a group without suitable vehicle. However, it's used by some functions and it changes the tooltip in Eden Editor when hovering over the module icon.
While this is much slower than the bullet is moving at the muzzle, it's still appreciably fast, with some bullets it's enough to put a good dent in your head. It's like another game inside the game, but off course less enjoyable. Moving the slider all the way to the right means the object will always be there, all the way to the left means the unit will never appear.
Property Name Description Name The name of a module can be used to refer to the object in script code.
Initialization Any script code placed in this box will be executed as the mission begins. All of the scenarios are linked into the main storyline of The East Wind and take place at various stages of the campaign's timeline.
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The enemy fires from Hill will threaten our urgently needed heli-borne medevac efforts. Both Beyond Hope and Stepping Stone have two missions included in each of them respectively, while Steel Pegasus has three playable missions. Note the Condition of Presence must also return true if the entity is to appear in the mission. Between the two, the ominously big danger area the Marine squad has to cross. Placement Radius Changes the object's starting position to a random point within a circle of this radius, in metres.
Probability of Presence Defines how likely it is that the entity will exist each time the mission is played. Condition of Presence This is a script code condition which must return true in order for the object to appear in the mission. Try loading up the editor and start firing at targets above m with tracers. Description The description property is not used by modules. The enemy forces at Hill are estimated to be an infantry squad.
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